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The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WASD control scheme.
Quake 1996
The much-anticipated follow-up to Doom, Quake was one of the first games to make use of fully polygonal graphics and hardware acceleration, and is often credited as the point of origin for many lasting trends in the FPS genre, such as standardized mouse look and the WASD control scheme.
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